Jul 03, 2006, 12:04 AM // 00:04
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#2
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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You can't fix something thats not broken.
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Jul 03, 2006, 12:11 AM // 00:11
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#3
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Banned
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Hammer Warrior's only multiple target skill is easily interupted. That's broken.
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Jul 03, 2006, 12:15 AM // 00:15
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#4
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Site Legend
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mantra of concentration...?
im sure there is a few ways to stop interuption..
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Jul 03, 2006, 12:24 AM // 00:24
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#5
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Earthshaker doesn't target multiple foes (*coughGoodTimeToCrudeSwingcough*)? Neither does belly smash? Someone should tell ANET to fix those then!
Anyway back to the subject here, the skill states:
"Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted."
It says its easily interrupted. So you getting easily interrupted while using it does not make it broken.
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Jul 03, 2006, 12:29 AM // 00:29
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#6
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Furnace Stoker
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If someone is knocked down and you knock them down while they are knocked down. The time doesn't add on. Which sucks.
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Jul 03, 2006, 12:32 AM // 00:32
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#7
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Yeah I definatly think that they should take away the "action is easily interuptable" thing from crude swing. As it is, its pretty useless. And why would you waste the energy/skill slot to put Mantra of Concentration in?
/signed
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Jul 03, 2006, 12:59 AM // 00:59
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Yeti Smash?
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Jul 03, 2006, 01:14 AM // 01:14
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#9
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Academy Page
Join Date: Jun 2005
Location: Taiwan
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Quote:
Originally Posted by Lampshade
Yeti Smash?
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yes, but it's a Faction skill
for those who didn't buy Faction, can't solve the problem, either
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Jul 03, 2006, 01:14 AM // 01:14
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#10
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Yeti Smash doesn't do full damage to all enemies. Crude Swing blows, there's no way around it.
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Jul 03, 2006, 03:06 AM // 03:06
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#11
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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this is why you should be using stances instead of thinking that your warrior is invincible. Hi, I can "block" and "Evade"!!
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Jul 03, 2006, 03:29 AM // 03:29
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#12
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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You guys post all these suggestions around it and yet I hardly doubt it even crosses your mind when making a Hammer build...
No hammer warrior brings block/evade stances for one skill. Even if this wasn't easily interruptable it would still be a lower tier skill. Atleast removing the interruptability would make it viable.
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Jul 03, 2006, 03:33 AM // 03:33
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#13
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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Jul 03, 2006, 03:38 AM // 03:38
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#14
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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Or how bout an Sprint and IAS for adrenaline. Most of the Hammer skills cost a heck lot of adrenaline. Plus hammer warriors are usually the one doing the pommeling, not rangers or assassins.
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Feb 14, 2007, 02:48 AM // 02:48
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#15
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Forge Runner
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Quote:
Originally Posted by Terra Xin
?? are you serious?? a hammer warrior should bring stances to stop his ass from getting pommled by a ranger, sinner or warrior. Adding in this skill shouldnt really damage your skill bar if you brought a stance in the first place.
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You can use Wary Stance, Bonneti's Defense (end when you use this skill lol), Defensive stance (same problem with end with a skill), Disciplined Stance, Gladiator's Defense, Frenzied Defense, and Protector's Defense.
You cannot say that there is no blocking skill for the hammer warrior.
Yay to Terra Xin!
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Feb 14, 2007, 03:06 AM // 03:06
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#16
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Hammers have the heaviest hit in the game, it is simple to see why it would be limited. Consider this, Dervish attacks only hit a small location in front of them, they used to hit all adjacent foes.... what happen to that?
I can agree with improving such AoE skills, but that is a gamewide improvement, from Elementist to Dervish, and Warrior.... last.
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Feb 14, 2007, 03:16 AM // 03:16
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#17
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Forge Runner
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Plus in a sense this skill is way more powerful than Cyclone Axe, and can potentially be better than Hundred Blades {elite} if that interrupt thing was taken off.
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Feb 14, 2007, 04:38 AM // 04:38
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#18
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La-Li-Lu-Le-Lo
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Thread title changed according to forum guidelines. As for the rest of the thread...
Try to keep it more reasonable, and less full of trash posts.
__________________
Stay Breezy
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Feb 14, 2007, 05:33 AM // 05:33
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#19
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'm going to have to agree with gameshoes. Why not use one of the perfectly valid stances to block attacks so you can use the skill?
Quote:
Originally Posted by BahamutKaiser
I can agree with improving such AoE skills, but that is a gamewide improvement, from Elementist to Dervish, and Warrior.... last.
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If you consider 100 swords as an exception to that rule, I'll agree with you.
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Feb 14, 2007, 07:35 AM // 07:35
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#20
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Since warriors aren't supposed to tank. They're supposed to deal damage. Only PvE monsters target warriors.
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